RTA Guide/THI 100 Coins: Difference between revisions
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|title= THI 100 Coins | |title= THI 100 Coins | ||
|image= THI.png | |image= THI.png | ||
|rta_record=[https://twitter.com/riiiiiiiiii64/status/1456845416503250947?t=QI0p612XLaORN2InpL1h3g&s=19 1:23.90 (with Red Coins)] / [https://www.youtube.com/watch?v= | |rta_record=[https://twitter.com/riiiiiiiiii64/status/1456845416503250947?t=QI0p612XLaORN2InpL1h3g&s=19 1:23.90 (with Red Coins)] / [https://www.youtube.com/watch?v=hcAd0s1l9Yg 1:39.03 (with Rematch with Koopa the Quick)] | ||
|ss_record=[https://www.youtube.com/watch?v=ZAnIeOv8WLc 1:11.62] | |ss_record=[https://www.youtube.com/watch?v=ZAnIeOv8WLc 1:11.62] | ||
}} | }} |
Revision as of 07:57, 12 November 2021
THI 100 Coins | |
Record Information | |
RTA World Record | 1:23.90 (with Red Coins) / 1:39.03 (with Rematch with Koopa the Quick) |
Single Star World Record | 1:11.62 |
THI 100 w/ Red Coins
Note: The alternate and expert routes are coin perfect, meaning you cannot miss any coins without significantly deviating from the route for backup coins.
- Standard Route: Gets 13 coins at the start, uses the two beach coins as backups, if needed.
- Alternate Route: Gets 11 coins at the start, requires the two beach coins
- Expert Route: Gets 16 coins at the start, skips the pole coins, requires the two beach coins
Standard Route
Alternate Route
Expert Route (Pole Skip)
THI 100 w/ Koopa Rematch
These routes are risky and difficult, it is recommended for beginners to do 100c with Red Coins.
Tiny Island
Huge Island (Faster/Harder)
Blue Coin Switch
Lakitu and Shy Guy Manipulation
- Align the camera straight with the tunnel and longjump up-left in the tunnel, hold upright for the second longjump and keep holding upright on the brown slope.
- Do a quick single jump on the brown slope to get higher up, then A+B jumpdive. This makes it so the flyguy will not troll you.
- The landing spot is important, you do not want go to far back or forwards. (See Video)
- After rolling out go neutral and do a full height single jump and then kick.
- Double jump and nudge slightly towards the water before you groundpound.
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