Koopa the Quick: Difference between revisions
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{{ | {{object_infobox_2 | ||
'''Koopa the Quick''' is | | image=STROOP- Koopa the Quick.png | ||
| group=Pushable | |||
Koopa the Quick only appears on his specific missions, being [[Footrace with Koopa the Quick]] and [[Rematch with Koopa the Quick]]. | | tangibility= | ||
| draw= | |||
| gravity=4 | |||
| friction=10 | |||
| buoyancy= | |||
| interaction= | |||
| radius=180 | |||
| height=300 | |||
}} | |||
'''Koopa the Quick''' is an NPC Koopa Mario can talk to and race in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]]. Koopa the Quick only appears on his specific missions, being [[Footrace with Koopa the Quick]] and [[Rematch with Koopa the Quick]]. | |||
==Glitches== | ==Glitches== | ||
When | When Koopa the Quickk interacts with a [[Bowling Ball|bowling ball]] coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a bowling ball moving away from him, he'll slow down for it. Using Bowling Ball [[Cloning|clones]], it is possible to manipulate Koopa the Quick. By placing a clone of a bowling ball facing toward him in certain spots, Mario can make him jump into cannons and chasms. By placing a clone facing away from him, Mario can make him slow down at will. By slowing him down with a clone, Koopa the Quick will begin to walk backwards, causing his animation to move into the negatives and display glitchy animations. Placing both a clone facing toward him and away from him can cause him to jump infinitely.<ref>[https://www.youtube.com/watch?v=HlLGbZ0CcrY "Koopa the Quick Manipulation using Bowling Ball Clones" by UncommentatedPannen]</ref> | ||
== References == | == References == |
Revision as of 21:28, 22 November 2022
Koopa the Quick | |
Technical Constants | |
Object Group | Pushable |
Physical Constants | |
Gravity | 4 |
Friction | 10 |
Hitbox | |
Radius | 180 |
Height | 300 |
Koopa the Quick is an NPC Koopa Mario can talk to and race in Bob-omb Battlefield and Tiny-Huge Island. Koopa the Quick only appears on his specific missions, being Footrace with Koopa the Quick and Rematch with Koopa the Quick.
Glitches
When Koopa the Quickk interacts with a bowling ball coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a bowling ball moving away from him, he'll slow down for it. Using Bowling Ball clones, it is possible to manipulate Koopa the Quick. By placing a clone of a bowling ball facing toward him in certain spots, Mario can make him jump into cannons and chasms. By placing a clone facing away from him, Mario can make him slow down at will. By slowing him down with a clone, Koopa the Quick will begin to walk backwards, causing his animation to move into the negatives and display glitchy animations. Placing both a clone facing toward him and away from him can cause him to jump infinitely.[1]
References
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