RTA Guide/Mario Wings to the Sky: Difference between revisions

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(Updated WR(s) '29.83' to '29.66')
 
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|title= Mario Wings to the Sky
|title= Mario Wings to the Sky
|image= MWttS.jpg
|image= MWttS.jpg
|rta_record=[https://www.twitch.tv/videos/1208806512 30.20]
|rta_record=[https://youtu.be/r2AfbwUkFco 29.66]
|ss_record=[https://www.youtube.com/watch?v=QluKOXPMXCM 27.47]
|ss_record=[https://youtu.be/f4MoUoLHSKA 25.29]
}}
}}
'''Mario Wings to the Sky''' is the fifth mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]].
'''Mario Wings to the Sky''' is the fifth mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]].
[[File:BoB Secrets.jpg|thumb|visual cue for the cannon shot]]
[[File:BoB Secrets.jpg|thumb|visual cue for the cannon shot]]


=Beginner=
==Beginner==
 
{{#ev:youtube|qyeOMDfSaO8}}
{{#ev:youtube|qyeOMDfSaO8}}
 
==Intermediate==
=Advanced=
{{#ev:youtube|md0zLqNh_Gg}}
 
==Advanced==
{{#ev:youtube|zG_CGi2uouc}}
{{#ev:youtube|zG_CGi2uouc}}
 
===Alt. Beginning Movement===
=Alt. Beginning Movement=
<div><ul>
<div><ul>  
<li style="display: inline-block; vertical-align: top;">
<li style="display: inline-block; vertical-align: top;">
[[File:Bob wing cap no speedkick.mp4|thumb| '''Advanced:''' no speedkick movement, same speed as standard|class=autoplay]]
[[File:Bob wing cap no speedkick.mp4|thumb| '''Advanced:''' no speedkick movement, same speed as standard|class=autoplay]]
</li>
</li>
<li style="display: inline-block; vertical-align: top;">  
<li style="display: inline-block; vertical-align: top;">
[[File:Skyjump expert.mp4|thumb| '''Expert:''' slope movement to the cap, faster|class=autoplay]]
[[File:Skyjump expert.mp4|thumb| '''Expert:''' slope movement to the cap, faster|class=autoplay]]
</li>
</li>
</ul></div>
</ul></div>
 
== Tips & Backups==
= Tips & Backups=
 
* Rollout flat onto the island because the game conserves Mario's momentum from the last time he landed and preserves it for the next time you begin flying. If you land at an angle or with tons of speed it is easy to miss a secret.
* Rollout flat onto the island because the game conserves Mario's momentum from the last time he landed and preserves it for the next time you begin flying. If you land at an angle or with tons of speed it is easy to miss a secret.
* Sometimes (more commonly on the Japanese version), the camera will get stuck in "flight mode" while Mario is no longer flying. This can happen if your flight is interrupted too quickly (like if you dive too soon or if you get caught sliding on the fence). You can also reset the camera to normal by getting hit by an enemy or starting to fly again and then stopping (e.g. by groundpounding once you are flying).
* Sometimes (more commonly on the Japanese version), the camera will get stuck in "flight mode" while Mario is no longer flying. This can happen if your flight is interrupted too quickly (if you dive too late or if you get caught sliding on the fence). You can also reset the camera to normal by getting hit by an enemy or starting to fly again and then stopping (e.g. by groundpounding once you are flying).
 
=== Examples ===
== Examples ==
<div><ul>
 
<li style="display: inline-block; vertical-align: top;">
<div><ul>  
[[File:storedangle.gif|thumb|To avoid a stored angle, '''hold neutral''' when landing. The angle you're holding when you land from flying is stored for the next time you fly]]
<li style="display: inline-block; vertical-align: top;">  
[[File:storedangle.gif|thumb|To avoid a stored angle, '''hold neutral''' when landing. The angle you're holding when you land from flying is stored for the next time you fly]]
</li>
</li>
<li style="display: inline-block; vertical-align: top;">  
<li style="display: inline-block; vertical-align: top;">
[[File:Skyjump cancer cam.mp4|thumb|right| The camera can get stuck in flight mode if you dive too late out of the triple jump. This happens very often on NTSC-U and rarely happens on NTSC-J.([https://youtu.be/z79KX5wsrJI full backup w/ inputs]) |class=autoplay]]
[[File:Skyjump cancer cam.mp4|thumb|right| The camera can get stuck in flight mode if you dive too late out of the triple jump. This happens very often on NTSC-J and rarely happens on NTSC-U.([https://youtu.be/z79KX5wsrJI full backup w/ inputs]) |class=autoplay]]
</li>
</li>
<li style="display: inline-block; vertical-align: top;">  
<li style="display: inline-block; vertical-align: top;">
[[File:Skyjump cannon backup.mp4|thumb|you can backup a failed skyjump with the cannon (120 star only) |class=autoplay]]
[[File:Skyjump cannon backup.mp4|thumb|you can backup a failed skyjump with the cannon (120 star only) |class=autoplay]]
</li>
</li>
</ul></div>
</ul></div>
{{RTA Guide Nav}}
{{RTA Guide Nav}}

Latest revision as of 19:34, 19 April 2023

Mario Wings to the Sky
MWttS.jpg
Record Information
RTA World Record 29.66
Single Star World Record 25.29

Mario Wings to the Sky is the fifth mission in Bob-omb Battlefield.

visual cue for the cannon shot

Beginner

Intermediate

Advanced

Alt. Beginning Movement

Tips & Backups

  • Rollout flat onto the island because the game conserves Mario's momentum from the last time he landed and preserves it for the next time you begin flying. If you land at an angle or with tons of speed it is easy to miss a secret.
  • Sometimes (more commonly on the Japanese version), the camera will get stuck in "flight mode" while Mario is no longer flying. This can happen if your flight is interrupted too quickly (if you dive too late or if you get caught sliding on the fence). You can also reset the camera to normal by getting hit by an enemy or starting to fly again and then stopping (e.g. by groundpounding once you are flying).

Examples